![]() Other than a somewhat interesting experience system, though, it offers nothing that hasn't already been done better elsewhere. Need for Speed: Shift has a good selection of cars and plenty of varied tracks (ranging from small ovals and a figure-eight track to lengthy street and grand prix circuits) to race them on. It doesn't sound like a terrible system on paper, but it's frustrating for drivers coming up behind you because you effectively become a slow-moving chicane that they have to navigate. Furthermore, cutting a corner while playing online results in being slowed down to a crawl by way of punishment for a few seconds that feel like an eternity, regardless of whether or not you gained any advantage as a result of your actions. Like Career mode, online play awards you experience points for both precision and aggression, so when you race alongside people with very different ideas about how the game should be played, things can get ugly. If you go into an online event hoping for a clean race, though, you're probably going to be disappointed. Online play is lag-free for the most part, and if you approach it with the right mentality, it can be a lot of fun. * Online play rewards other drivers for spinning you out. * Drifting events are prohibitively difficult * Sense of speed borders on scary at times. * Makes a point of rewarding you, regardless of your driving style In trying to offer something for everyone, this jack-of-all-trades racing game is unlikely to completely satisfy anybody.
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